In my free time i play this augmented reality game Ingress. One of the many parts of this game is decoding encrypted puzzles. These puzzles lead to so called passcodes. People who redeem these passcodes ingame get rewarded. This app makes sure passcodes get distributed to the community through a collaboration system.
Conducting a research about mobile payments and realising a working product. The product is focused on a user friendly way of paying with your mobile phone involving as little as possible steps to make the order and complete the payment. With the use of Near Field Communication (NFC) on the mobile phone and NFC terminal the payment could be transferred.
For the Amsterdam School of Communication Research (ASCoR) an app had to be made as stimulus in an experiment. The project was about the persuasive effect of media multitasking with second screen media (i.e., tablet). The app is a fully functional television guide but with content controlled by the researcher.
At my study we had a course called FreakyFriday. It basically
meant "Do what you like, but explore new things!"
Together with Luuk Rijnbende we wanted to explore Philips HUE. We made an Android app where you can build a color scheme and control the transitions between color changes. This scheme could be attached to an event. i.e. Alarm clock, phone call.
When the project was finished I redesigned the app together with Marijn van der Werf and we came up with a fun way of choosing the colors.